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iq_game-1024x683.jpgThe undead in particular deal serious melee damage, and walking across certain spots will cause them to teleport in. Worse still are the zombies armed with shotguns, as they fire them rapidly with no need to reload. While they can have their guns knocked out of their hands by being shot, shooting their heads is the only way to kill them. All of this made the 'Mansion' level almost unbearable. For countless players, the amount of cheap jump-scares and sudden ambushes made this level both frightening and frustrating. Playing it on Hard mode is a considerable feat, due to countless zombies abruptly teleporting in with shotguns in-h

It's worth comparing these Call of Duty allegations to Square Enix's statements about generative AI this summer. In June of this year, the Final Fantasy publisher said that it has "introduced a flow whereby AI-related tools are used internally only after being properly examined." This implementation of AI as a development tool, used to aid game creation rather than replace it, is much less contentious than the idea of actual video game art being created, either entirely or mostly, with

An infamous level from the otherwise-acclaimed Call of Duty: Modern Warfare 2 , ‘No Russian’ takes a drastic turn from fighting terrorists to strolling through an airport while undercover and mowing down civilians alongside said terrorists. What the game does not mention is that shooting innocents is entirely optional, while battling the armed police force is mandatory to progress and complete the le

Once the sixth spore is destroyed, a reward rift will spawn, emitting a small aether blast that will eliminate some of the surrounding zombies. Be sure that all zombies are eliminated before attempting to claim the contract rewa

At the other end of the spectrum, however, are the levels and maps that have made a name for themselves in FPS Game News history for all the wrong reasons. This could be for a variety of factors. They could contain controversial plot points, frustrating difficulty spikes, excessive backtracking, ridiculous jokes, and so much more. Beyond such examples like Planet Xen from Half-Life , what else is out th

Successfully passing through each ring plays an audio cue. Do it for all three and a rift will open to reward the Death Perception Perk. Remember that this Easter egg challenge can be attempted again if failed, so there is no need to worry about completing it the first t

AI poses an obvious risk to the careers and livelihoods of the creative minds behind video games. A for-profit company, especially one that is publicly traded, has a marked interest in reducing operating costs, which in turn increases profit and market growth. In other words, mammoth companies like Activision don't shy away from mass layoffs , slashing the costs associated with human labor. If these companies view generative AI as a way to offset this loss of talent, making game assets in a more cost-effective way, they will almost certainly chase this strategy—an approach to business that seems remarkably cynical and short-sigh

This on-rails section is not only immersive but helps to ease the player into The New Order's action gameplay, right before dropping them into the thick of it. After the turret section is complete, the player soon finds themselves crash-landed on a beach battleground, where the real game beg

It's clear that the games industry will have to contend with AI generation moving forward: recent releases like Foamstars are confirmed to use some AI art , and the ongoing SAG-AFTRA strike is a direct response to the burgeoning implementation of generative AI in gaming. This shouldn't come as a shock to anyone tuned into the worlds of gaming or tech news, but this instance of Call of Duty possibly incorporating generative AI puts a fine point on the is

It's therefore not uncommon for a single mine to get two kills at once, and since there are multiple of them that can be thrown out, it's easy to imagine just how much chaos they can cause on modes like Hardpoint and Domination . The mines can admittedly be set off very easily, which can make them simple to destroy, but they're also very difficult to actually see, so this isn't too much of a prob

The original TimeSplitters didn’t have much going on in terms of its story. Each of its missions involved rushing into a heavily-defended location, collecting a special item, and rushing back to the collection point while the titular extraterrestrial creatures begin to teleport in and attack. Taking place in the past and futuristic locations, one of the levels is a horror-themed haunted house filled with zombies and mutants. It's just the kind of place that would be filled with shock and horr

Accessible only via cheats, the level features a pillar with faces on it. As it clips through the level's walls, the pillar eventually travels out of bounds before crashing the game (in the aforementioned source port, the player is thrust back to the main menu instead). Before this happens, a doodle of a flying block floating out of the level and into the void exclaiming "I’M FREE!" will be shown on-screen. This was drawn by the developers as they found the glitch to be very funny, and went so far as to scan the doodle and implement it into the game as a quirky gag before the title would close and send players back to